Grady Milligan
Grady Milligan
Game Designer / Developer
Alamo, United States

I have worked on a variety of game projects, working with teams of people to produce polished game features and assets. I am proficient in modeling and texturing both stylized and realistic game assets in industry standard softwares like Maya, ZBrush, Substance, and Mari. I am capable of technical art such as rigging and shader graphs. I can also work in Unity developing game mechanics, and I have a lot of experience managing source control through Github.

My game engine work can be found here: https://maraudical.itch.io

Resume PDF

Skills

3D ModelingTexturing

Software proficiency

Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer