I have worked on a variety of game projects, working with teams of people to produce polished game features and assets. I am proficient in modeling and texturing both stylized and realistic game assets in industry standard softwares like Maya, ZBrush, Substance, and Mari. I am capable of technical art such as rigging and shader graphs. I can also work in Unity developing game mechanics, and I have a lot of experience managing source control through Github.
My game engine work can be found here: https://maraudical.itch.io